#ifndef STONE_H
#define STONE_H

#include "polygonbody.h"

class Stone : public PolygonBody
{
public:
    Stone(b2World *world, b2Vec2 pos, float angle_in_radius, float density, float friction);

private:
    static const b2Vec2 stone0[];
    static const b2Vec2 stone1[];
    static const b2Vec2 stone2[];
    static const b2Vec2 stone3[];
    static const b2Vec2 stone4[];
    static const b2Vec2 *stones[];
};

#endif // STONE_H
